-
16th Dec - Immersive Audio - 1
-
16th Dec - Immersive Audio
-
Assessing the energy and carbon footprint of the delivery of TV content in Europe: Results of the LoCaT Study
-
XR Producing Immersive Experiences: Immersive Experiences and XR: A game engine or multimedia streaming problem?
-
Cloud-based Workflows – what IP can do for production of content
-
Orchestrated Devices - A vision of networked home entertainment - 2
-
Cutting Edge Technologies - A preview of some experimental concepts: Stronger together: Cross service media recommendations
-
5G & Innovation in Live Workflows
-
5G LBXR (Location-Based Extended Realities)
-
15th Dec - 5G LBXR - 1